2026-08-23 To Type a Tale devlog
Achievement hints and interrogations
published: Sun 23 August 2026This week saw the completion of the encounter side-stories in chapter 3 and the beginning of the interrogation sequence. I also added a few debug tools to help with checking my work on the more complicated parts of the story.
The final encounter side-story — waiting in the trees for the third hostile — has been completed. It has the first and probably only bad end where you don't actually die. There will be an achievement for it, as it is quite difficult to pull off. The other extreme edge-case in the encounter side-stories happens at the end, when you're prepping to return to the HIA. I won't spoil it, but it effectively requires you to make both really good choices and really bad choices at the same time. And yes, there will be an achievement for this one (I'm thinking of calling it "You looked up a guide for this, didn't you?").
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