2024-10-07 Concept Art and Rigging

Published: Mon 07 October 2024
By Ibb

In MorCol.

So begins the official work on the project codenamed Morlinnian Colony! (MorCol for short)

I initially started by trying to put together the animation skeleton for a basic morlinnian (a species I created in high school, but revamped in the past few years to be a bit more alien), but quickly realized I had never drawn the new variety I had cooked up in my head. So concept art time it was!

Below is the start of the concept art (still need enemy, environment details, character details, etc.; but I just needed the proportions at the start): embarrassing concept art

Here is the mocked-up skeleton in the game engine, roughly posed the same as the concept art: simple rigged model

Yes, this took 4 hours (what I consider my "standard work day"). I am terrible at art...

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