As expected, initial work on MorCol is going to go very slowly. I have a lot of new tools to learn (e.g. animation, skeleton, IK), so most of each day will be spent on learning the quirks of a particular tool, with very little to show for it.
This time, we have a simple walking animation (and blending between said animation and the concept-art standing pose). At the moment, the large arms will simply be folded up (imagine them hanging onto backpack straps). I may eventually have them cooperate with the legs on walking, but their primary purpose will be large-weapon stabilization and even-larger-weapon operation.
Here's a simple gif of the walking animation, showing off the blending: